diff options
| author | lizzie <lizzie@eden-emu.dev> | 2025-09-09 20:47:49 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-09-09 20:47:49 +0200 |
| commit | 9d2681ecc9565681db623fb71799e76381998512 (patch) | |
| tree | 3133129860a1569a8be8e7e0c9c5985adbd992ca /src/video_core/host1x | |
| parent | 428f136a754096e34c7bfec902684e2546a43ca4 (diff) | |
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.
Compiling on clang is *dramatically* faster so this should be useful for CI.
Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/video_core/host1x')
| -rw-r--r-- | src/video_core/host1x/codecs/h264.cpp | 2 | ||||
| -rw-r--r-- | src/video_core/host1x/codecs/vp9.cpp | 4 | ||||
| -rw-r--r-- | src/video_core/host1x/vic.cpp | 38 |
3 files changed, 22 insertions, 22 deletions
diff --git a/src/video_core/host1x/codecs/h264.cpp b/src/video_core/host1x/codecs/h264.cpp index 782d11d725..a0b13cbffc 100644 --- a/src/video_core/host1x/codecs/h264.cpp +++ b/src/video_core/host1x/codecs/h264.cpp @@ -117,7 +117,7 @@ std::span<const u8> H264::ComposeFrame() { (current_context.h264_parameter_set.frame_mbs_only_flag ? 1 : 2); u32 max_num_ref_frames = - std::max(std::max(current_context.h264_parameter_set.num_refidx_l0_default_active, + (std::max)((std::max)(current_context.h264_parameter_set.num_refidx_l0_default_active, current_context.h264_parameter_set.num_refidx_l1_default_active) + 1, 4); diff --git a/src/video_core/host1x/codecs/vp9.cpp b/src/video_core/host1x/codecs/vp9.cpp index c70d0a506f..7b3dbd7642 100644 --- a/src/video_core/host1x/codecs/vp9.cpp +++ b/src/video_core/host1x/codecs/vp9.cpp @@ -228,10 +228,10 @@ constexpr std::array<u8, 254> map_lut{ std::size_t index{}; if (old_prob * 2 <= 0xff) { - index = static_cast<std::size_t>(std::max(0, RecenterNonNeg(new_prob, old_prob) - 1)); + index = static_cast<std::size_t>((std::max)(0, RecenterNonNeg(new_prob, old_prob) - 1)); } else { index = static_cast<std::size_t>( - std::max(0, RecenterNonNeg(0xff - 1 - new_prob, 0xff - 1 - old_prob) - 1)); + (std::max)(0, RecenterNonNeg(0xff - 1 - new_prob, 0xff - 1 - old_prob) - 1)); } return static_cast<s32>(map_lut[index]); diff --git a/src/video_core/host1x/vic.cpp b/src/video_core/host1x/vic.cpp index 18b3077f9a..9c33370337 100644 --- a/src/video_core/host1x/vic.cpp +++ b/src/video_core/host1x/vic.cpp @@ -201,8 +201,8 @@ void Vic::ReadProgressiveY8__V8U8_N420(const SlotStruct& slot, slot_surface.resize_destructive(out_luma_width * out_luma_height); - const auto in_luma_width{std::min(frame->GetWidth(), static_cast<s32>(out_luma_width))}; - const auto in_luma_height{std::min(frame->GetHeight(), static_cast<s32>(out_luma_height))}; + const auto in_luma_width{(std::min)(frame->GetWidth(), static_cast<s32>(out_luma_width))}; + const auto in_luma_height{(std::min)(frame->GetHeight(), static_cast<s32>(out_luma_height))}; const auto in_luma_stride{frame->GetStride(0)}; const auto in_chroma_stride{frame->GetStride(1)}; @@ -425,9 +425,9 @@ void Vic::ReadInterlacedY8__V8U8_N420(const SlotStruct& slot, std::span<const Pl slot_surface.resize_destructive(out_luma_width * out_luma_height); - const auto in_luma_width{std::min(frame->GetWidth(), static_cast<s32>(out_luma_width))}; + const auto in_luma_width{(std::min)(frame->GetWidth(), static_cast<s32>(out_luma_width))}; [[maybe_unused]] const auto in_luma_height{ - std::min(frame->GetHeight(), static_cast<s32>(out_luma_height))}; + (std::min)(frame->GetHeight(), static_cast<s32>(out_luma_height))}; const auto in_luma_stride{frame->GetStride(0)}; [[maybe_unused]] const auto in_chroma_width{(frame->GetWidth() + 1) / 2}; @@ -543,15 +543,15 @@ void Vic::Blend(const ConfigStruct& config, const SlotStruct& slot) { auto rect_top{add_one(config.output_config.target_rect_top.Value())}; auto rect_bottom{add_one(config.output_config.target_rect_bottom.Value())}; - rect_left = std::max(rect_left, dest_left); - rect_right = std::min(rect_right, dest_right); - rect_top = std::max(rect_top, dest_top); - rect_bottom = std::min(rect_bottom, dest_bottom); + rect_left = (std::max)(rect_left, dest_left); + rect_right = (std::min)(rect_right, dest_right); + rect_top = (std::max)(rect_top, dest_top); + rect_bottom = (std::min)(rect_bottom, dest_bottom); - source_left = std::max(source_left, rect_left); - source_right = std::min(source_right, rect_right); - source_top = std::max(source_top, rect_top); - source_bottom = std::min(source_bottom, rect_bottom); + source_left = (std::max)(source_left, rect_left); + source_right = (std::min)(source_right, rect_right); + source_top = (std::max)(source_top, rect_top); + source_bottom = (std::min)(source_bottom, rect_bottom); if (source_left >= source_right || source_top >= source_bottom) { return; @@ -562,14 +562,14 @@ void Vic::Blend(const ConfigStruct& config, const SlotStruct& slot) { 1}; const auto in_surface_width{slot.surface_config.slot_surface_width + 1}; - source_bottom = std::min(source_bottom, out_surface_height); - source_right = std::min(source_right, out_surface_width); + source_bottom = (std::min)(source_bottom, out_surface_height); + source_right = (std::min)(source_right, out_surface_width); // TODO Alpha blending. No games I've seen use more than a single surface or supply an alpha // below max, so it's ignored for now. if (!slot.color_matrix.matrix_enable) { - const auto copy_width = std::min(source_right - source_left, rect_right - rect_left); + const auto copy_width = (std::min)(source_right - source_left, rect_right - rect_left); for (u32 y = source_top; y < source_bottom; y++) { const auto dst_line = y * out_surface_width; @@ -818,8 +818,8 @@ void Vic::WriteY8__V8U8_N420(const OutputSurfaceConfig& output_surface_config) { const auto out_chroma_stride = Common::AlignUp(out_chroma_width * BytesPerPixel * 2, 0x10); const auto out_chroma_size = out_chroma_height * out_chroma_stride; - surface_width = std::min(surface_width, out_luma_width); - surface_height = std::min(surface_height, out_luma_height); + surface_width = (std::min)(surface_width, out_luma_width); + surface_height = (std::min)(surface_height, out_luma_height); [[maybe_unused]] auto DecodeLinear = [&](std::span<u8> out_luma, std::span<u8> out_chroma) { for (u32 y = 0; y < surface_height; ++y) { @@ -1089,8 +1089,8 @@ void Vic::WriteABGR(const OutputSurfaceConfig& output_surface_config) { const auto out_luma_stride = Common ::AlignUp(out_luma_width * BytesPerPixel, 0x10); const auto out_luma_size = out_luma_height * out_luma_stride; - surface_width = std::min(surface_width, out_luma_width); - surface_height = std::min(surface_height, out_luma_height); + surface_width = (std::min)(surface_width, out_luma_width); + surface_height = (std::min)(surface_height, out_luma_height); [[maybe_unused]] auto DecodeLinear = [&](std::span<u8> out_buffer) { for (u32 y = 0; y < surface_height; y++) { |
