diff options
| author | Gamer64 <gamer64@noreply.localhost> | 2025-07-03 01:13:33 +0000 |
|---|---|---|
| committer | Gamer64 <gamer64@noreply.localhost> | 2025-07-03 01:13:33 +0000 |
| commit | a002730d68e0d700c80d11d7083d14dbc5df0977 (patch) | |
| tree | 2721e32ef604eea581f40c8d1cf82d336ae38634 /src/video_core/host1x | |
| parent | c4a26be18025feb57139e5499c664c1d74367830 (diff) | |
[VK] Rework SPIRV Shader Optimization (#238)
The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: echosys <echosys@noreply.localhost>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
Diffstat (limited to 'src/video_core/host1x')
| -rw-r--r-- | src/video_core/host1x/ffmpeg/ffmpeg.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/host1x/ffmpeg/ffmpeg.h b/src/video_core/host1x/ffmpeg/ffmpeg.h index aded746f3a..63e230f1c9 100644 --- a/src/video_core/host1x/ffmpeg/ffmpeg.h +++ b/src/video_core/host1x/ffmpeg/ffmpeg.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later |
