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| author | Duck912 <350528965+Duck912@users.noreply.github.com> | 2026-11-02 18:56:59 -0500 |
|---|---|---|
| committer | Duck912 <350528965+Duck912@users.noreply.github.com> | 2026-11-02 18:56:59 -0500 |
| commit | 9acd36eb9a291e0631346f5b17d69d0e8eb26cc5 (patch) | |
| tree | 5142f9867928a2e7f07a6b6b79ca00fa5f900425 /src/video_core/host_shaders | |
| parent | 11cebf56014a5015db28179a8acc81cad0caf641 (diff) | |
| parent | 2d81fd5072c060737c18ed4cfc46a04fb8cbb94c (diff) | |
Merge remote-tracking branch 'origin/nx2' into fe-fsr31
# Conflicts:
# src/video_core/renderer_vulkan/blit_image.cpp
# src/video_core/renderer_vulkan/blit_image.h
Diffstat (limited to 'src/video_core/host_shaders')
| -rw-r--r-- | src/video_core/host_shaders/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/video_core/host_shaders/blit_color_srgb_to_linear.frag | 18 |
2 files changed, 19 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index 6628d4cce3..7fbf9a80be 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -18,6 +18,7 @@ set(SHADER_FILES ${CMAKE_CURRENT_SOURCE_DIR}/astc_decoder.comp ${CMAKE_CURRENT_SOURCE_DIR}/bc_encoder.comp ${CMAKE_CURRENT_SOURCE_DIR}/blit_color_float.frag + ${CMAKE_CURRENT_SOURCE_DIR}/blit_color_srgb_to_linear.frag ${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_2d.comp ${CMAKE_CURRENT_SOURCE_DIR}/blit_color_msaa.frag ${CMAKE_CURRENT_SOURCE_DIR}/blit_depth.frag diff --git a/src/video_core/host_shaders/blit_color_srgb_to_linear.frag b/src/video_core/host_shaders/blit_color_srgb_to_linear.frag new file mode 100644 index 0000000000..1a38cb52a1 --- /dev/null +++ b/src/video_core/host_shaders/blit_color_srgb_to_linear.frag @@ -0,0 +1,18 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#version 450 + +layout(binding = 0) uniform sampler2D tex; + +layout(location = 0) in vec2 texcoord; +layout(location = 0) out vec4 color; + +// Copy of an sRGB-encoded source into a linear destination: the piecewise sRGB decode on the +// color channels, alpha unchanged. +void main() { + const vec4 value = textureLod(tex, texcoord, 0); + const vec3 low = value.rgb / 12.92; + const vec3 high = pow((value.rgb + 0.055) / 1.055, vec3(2.4)); + color = vec4(mix(high, low, lessThan(value.rgb, vec3(0.04045))), value.a); +} |
