diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-04-25 21:54:27 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-04-25 21:54:27 +0200 |
| commit | 17e2be173c9bb24375a4fc7bc746db21e0706d01 (patch) | |
| tree | 47c8d6392106d3b337b31c01c71f4aa3e544a0c3 /src/video_core/memory_manager.cpp | |
| parent | bd6dd7ecec299f98fbde7598f48156370b80fd8f (diff) | |
[spirv] nuke spirv-opt (#3877)
lots of AGILEism in spirv-opt
theres BETTER alternatives like https://github.com/renderbag/re-spirv (im not gonna bother for now, it probably has shitty build system)
it sucks
the IR already resolves most of the shader code to just constant load/stores
Spirv-opt passes do not seem to make such a big difference
only introduce extra latency
like for example cbuf pass in IR already removes a lot of code, that spirv_opt would otherwise miss due to the fact it doesn't have cbuf information
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3877
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Diffstat (limited to 'src/video_core/memory_manager.cpp')
0 files changed, 0 insertions, 0 deletions
