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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-30 04:39:39 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-30 04:40:23 -0400
commitf0d1bbff79e933ffcdf466ed6286b0cba5b71dfb (patch)
tree78375a7fad49bb3b9acc9e88045b0b79643db12e /src/video_core/memory_manager.cpp
parent0218eacfd560d0ce48b3ffe64d279ee85bbf1347 (diff)
vk_texture_cache: trim huge ASTC arrays harder on small GPUs
A trimmed ASTC array kept up to 512 MiB on the host. On GPUs with less than 7 GiB it now keeps up to 256 MiB (one mip level less): Mario Kart World's two terrain arrays took 724 MiB of a 6 GB card next to ~1.2 GB of other sparse terrain textures. EDEN_NX2_ASTC_ARRAY_MIB=<MiB> sets the limit.
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