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authorbunnei <bunneidev@gmail.com>2015-07-21 19:04:05 -0400
committerbunnei <bunneidev@gmail.com>2015-08-15 17:33:41 -0400
commitf622a7854444896c2e77d3d4721d8b9466cc2764 (patch)
tree85643112608a15fafc304d41c4457a50c453bfcd /src/video_core/primitive_assembly.cpp
parent4b7664fe12afb4444ade0b4d8e90fba8cb5294c8 (diff)
GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
Diffstat (limited to 'src/video_core/primitive_assembly.cpp')
-rw-r--r--src/video_core/primitive_assembly.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp
index 2f22bdccef..e15a1daba6 100644
--- a/src/video_core/primitive_assembly.cpp
+++ b/src/video_core/primitive_assembly.cpp
@@ -4,7 +4,7 @@
#include "pica.h"
#include "primitive_assembly.h"
-#include "vertex_shader.h"
+#include "shader_interpreter.h"
#include "common/logging/log.h"
#include "video_core/debug_utils/debug_utils.h"
@@ -56,7 +56,7 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl
// explicitly instantiate use cases
template
-struct PrimitiveAssembler<VertexShader::OutputVertex>;
+struct PrimitiveAssembler<Shader::OutputVertex>;
template
struct PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex>;