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| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-02-04 13:02:48 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-02-04 13:02:48 -0800 |
| commit | cb89a67a80b640de27ea23c2904904ff59302fd9 (patch) | |
| tree | 59e1997c90558f58f7368d6974c355e1f20d8f32 /src/video_core/rasterizer.cpp | |
| parent | 6356f897cb4eaa6a8c4f6fbf20cbcf220a657592 (diff) | |
| parent | 1993fda63c0b334c6f1d33c3d0f9bf727e01a7ae (diff) | |
Merge pull request #2476 from yuriks/shader-refactor3
Oh No! More shader changes!
Diffstat (limited to 'src/video_core/rasterizer.cpp')
| -rw-r--r-- | src/video_core/rasterizer.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index c034c12d3b..287d732b55 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -308,8 +308,8 @@ MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 24 * Helper function for ProcessTriangle with the "reversed" flag to allow for implementing * culling via recursion. */ -static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader::OutputVertex& v1, - const Shader::OutputVertex& v2, bool reversed = false) { +static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Vertex& v2, + bool reversed = false) { const auto& regs = g_state.regs; MICROPROFILE_SCOPE(GPU_Rasterization); @@ -1277,8 +1277,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader } } -void ProcessTriangle(const Shader::OutputVertex& v0, const Shader::OutputVertex& v1, - const Shader::OutputVertex& v2) { +void ProcessTriangle(const Vertex& v0, const Vertex& v1, const Vertex& v2) { ProcessTriangleInternal(v0, v1, v2); } |
