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| author | bunnei <bunneidev@gmail.com> | 2015-07-21 19:04:05 -0400 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2015-08-15 17:33:41 -0400 |
| commit | f622a7854444896c2e77d3d4721d8b9466cc2764 (patch) | |
| tree | 85643112608a15fafc304d41c4457a50c453bfcd /src/video_core/rasterizer.cpp | |
| parent | 4b7664fe12afb4444ade0b4d8e90fba8cb5294c8 (diff) | |
GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
Diffstat (limited to 'src/video_core/rasterizer.cpp')
| -rw-r--r-- | src/video_core/rasterizer.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 68b7cc05db..4f94313dfb 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -16,7 +16,7 @@ #include "math.h" #include "pica.h" #include "rasterizer.h" -#include "vertex_shader.h" +#include "shader_interpreter.h" #include "video_core/utils.h" namespace Pica { @@ -272,9 +272,9 @@ static Common::Profiling::TimingCategory rasterization_category("Rasterization") * Helper function for ProcessTriangle with the "reversed" flag to allow for implementing * culling via recursion. */ -static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, - const VertexShader::OutputVertex& v1, - const VertexShader::OutputVertex& v2, +static void ProcessTriangleInternal(const Shader::OutputVertex& v0, + const Shader::OutputVertex& v1, + const Shader::OutputVertex& v2, bool reversed = false) { const auto& regs = g_state.regs; @@ -1107,9 +1107,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, } } -void ProcessTriangle(const VertexShader::OutputVertex& v0, - const VertexShader::OutputVertex& v1, - const VertexShader::OutputVertex& v2) { +void ProcessTriangle(const Shader::OutputVertex& v0, + const Shader::OutputVertex& v1, + const Shader::OutputVertex& v2) { ProcessTriangleInternal(v0, v1, v2); } |
