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authorbunnei <bunneidev@gmail.com>2021-02-26 15:06:55 -0700
committerGitHub <noreply@github.com>2021-02-26 15:06:55 -0700
commitbef8b71ffc514d107e7004df0f498d7e2e5642ca (patch)
tree92000a5d1ecb4babad48a1462df4ade7597782ec /src/video_core/renderer_opengl/gl_device.cpp
parentb18e1a3fbf73b55951b7e2bdeb6ad3edf015b411 (diff)
parentf924b0efceb850c9ef5893259e98be0da79b5563 (diff)
Merge pull request #5997 from Kelebek1/Depth
[OpenGL] Implement glDepthRangeIndexeddNV
Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 48d5c4a5e6..1ae5f1d624 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -239,6 +239,7 @@ Device::Device() {
has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
has_debugging_tool_attached = IsDebugToolAttached(extensions);
+ has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float");
// At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive
// uniform buffers as "push constants"
@@ -275,6 +276,7 @@ Device::Device(std::nullptr_t) {
has_image_load_formatted = true;
has_texture_shadow_lod = true;
has_variable_aoffi = true;
+ has_depth_buffer_float = true;
}
bool Device::TestVariableAoffi() {