diff options
| author | crueter <crueter@eden-emu.dev> | 2026-08-31 02:58:09 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-08-31 02:58:09 +0200 |
| commit | 7fda6dde73ab9fa1eab40d43c90720a1d9ba054f (patch) | |
| tree | 12753135a33c3002ecb35734ac7c79adc5de85b7 /src/video_core/renderer_opengl | |
| parent | 106a61c9434b8d61ab8cde0170f6fcac403b28f1 (diff) | |
[common] Switch to boost::unordered_flat containers (#4326)
Replaces all instances of ankerl's unordered map/set with boost's
`unordered_flat_*` classes. This uses std::hash since boost::hash is
actually a lot slower.
Also adds an abstraction layer in `Common` so future changes are quicker
and easier.
Other implementation details:
- ankerl provided hash specializations for tuple and pair, so those were
ported here
- std::erase_if doesn't work on boost, so just used the ADL'd erase_if
This should be about equal or superior performance as unordered_dense for everything except iteration.
Signed-off-by: crueter <crueter@eden-emu.dev>
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_buffer_cache.h | 4 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.h | 6 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.h | 2 |
3 files changed, 6 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h index a0acfc48c1..09fa3a59af 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.h +++ b/src/video_core/renderer_opengl/gl_buffer_cache.h @@ -8,7 +8,7 @@ #include <array> #include <span> -#include <ankerl/unordered_dense.h> +#include "common/container/unordered_map.h" #include "common/common_types.h" #include "video_core/buffer_cache/buffer_cache_base.h" @@ -242,7 +242,7 @@ private: u32 index_buffer_offset = 0; u64 device_access_memory; - ankerl::unordered_dense::map<GPUVAddr, OGLTransformFeedback> tfb_objects; + ::Common::unordered_map<GPUVAddr, OGLTransformFeedback> tfb_objects; }; struct BufferCacheParams { diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index 02e54539fc..794b6773cb 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -7,7 +7,7 @@ #pragma once #include <filesystem> -#include <ankerl/unordered_dense.h> +#include "common/container/unordered_map.h" #include "common/common_types.h" #include "common/thread_worker.h" @@ -81,8 +81,8 @@ private: GraphicsPipeline* current_pipeline{}; ShaderContext::ShaderPools main_pools; - ankerl::unordered_dense::map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_cache; - ankerl::unordered_dense::map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache; + ::Common::unordered_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_cache; + ::Common::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache; Shader::Profile profile; Shader::HostTranslateInfo host_info; diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h index 8aed499bb7..8a830fa0c9 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.h +++ b/src/video_core/renderer_opengl/gl_texture_cache.h @@ -159,7 +159,7 @@ private: UtilShaders util_shaders; FormatConversionPass format_conversion_pass; - std::array<ankerl::unordered_dense::map<GLenum, FormatProperties>, 3> format_properties; + std::array<::Common::unordered_map<GLenum, FormatProperties>, 3> format_properties; bool has_broken_texture_view_formats = false; OGLTexture null_image_1d_array; |
