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authorameerj <52414509+ameerj@users.noreply.github.com>2021-11-21 00:50:46 -0500
committerameerj <52414509+ameerj@users.noreply.github.com>2021-12-05 15:38:59 -0500
commit4495c10671e3d3f6b7b59a71849ae02cd0279211 (patch)
tree49803597243adefd85ce96ab831bfbe1a57f8b94 /src/video_core/renderer_vulkan/blit_image.h
parent276de8a7513051bfb8a258116e9f32b8628a4c5e (diff)
blit_image: Refactor ConvertPipelineEx functions
reduces much of the duplication between the color/depth variants
Diffstat (limited to 'src/video_core/renderer_vulkan/blit_image.h')
-rw-r--r--src/video_core/renderer_vulkan/blit_image.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h
index 0b73cf444e..566e8b5d66 100644
--- a/src/video_core/renderer_vulkan/blit_image.h
+++ b/src/video_core/renderer_vulkan/blit_image.h
@@ -80,11 +80,14 @@ private:
void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
+ void ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
+ vk::ShaderModule& module, bool single_texture, bool is_target_depth);
+
void ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
- vk::ShaderModule& module, bool single_texture);
+ vk::ShaderModule& module);
void ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
- vk::ShaderModule& module, bool single_texture);
+ vk::ShaderModule& module);
const Device& device;
VKScheduler& scheduler;