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authorGamer64 <gamer64@noreply.localhost>2025-07-03 01:13:33 +0000
committerGamer64 <gamer64@noreply.localhost>2025-07-03 01:13:33 +0000
commita002730d68e0d700c80d11d7083d14dbc5df0977 (patch)
tree2721e32ef604eea581f40c8d1cf82d336ae38634 /src/video_core/renderer_vulkan/renderer_vulkan.cpp
parentc4a26be18025feb57139e5499c664c1d74367830 (diff)
[VK] Rework SPIRV Shader Optimization (#238)
The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com> Co-authored-by: echosys <echosys@noreply.localhost> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
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