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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-30 05:02:52 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-01 11:29:30 -0500
commit02504aeb37cb3ee07dc421acc0570ad5ba25d53f (patch)
treeee0a820addc89f4609e7d8ef5dc8eb93f324e7eb /src/video_core/renderer_vulkan/vk_rasterizer.cpp
parent310dd596d0f6d48de3517cfb1bdc90a366817405 (diff)
video_core: draw Switch 2 task/mesh pipelines with VK_EXT_mesh_shader
While SET_MESH_CONTROL is on, a native draw binds a task program in the vertex slot, its mesh program in the tessellation slot and a header-only pass-through geometry program naming the per-primitive outputs. Translate the first two as task and mesh programs with the mesh registers (SET_MESH_SHADER_A/B, SET_MESH_INIT_SHADER) and that header, key their pipelines by them, and build pipelines with task/mesh stages and no vertex input, input assembly or tessellation state. The draw's vertex count is the number of task workgroups: record vkCmdDrawMeshTasksEXT. Enable VK_EXT_mesh_shader (task and mesh only) when the host has it; draws are skipped without it, as they were before.
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index cb31a0e7e4..0109117344 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -279,6 +279,12 @@ void RasterizerVulkan::PrepareDraw(bool is_indexed, Func&& draw_func) {
report_failure("no pipeline");
return;
}
+ // Task/mesh pipelines: the draw's vertex count is the number of task workgroups.
+ mesh_draw = pipeline->IsMeshPipeline();
+ if (mesh_draw && !device.IsExtMeshShaderSupported()) {
+ report_failure("no VK_EXT_mesh_shader");
+ return;
+ }
std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
// update engine as channel may be different.
pipeline->SetEngine(maxwell3d, gpu_memory);
@@ -541,6 +547,12 @@ void RasterizerVulkan::Draw(bool is_indexed, u32 instance_count) {
const u32 num_instances{instance_count};
const DrawParams draw_params{MakeDrawParams(draw_state, num_instances, is_indexed)};
+ if (mesh_draw) {
+ scheduler.Record([groups = draw_params.num_vertices](vk::CommandBuffer cmdbuf) {
+ cmdbuf.DrawMeshTasksEXT(groups, 1, 1);
+ });
+ return;
+ }
scheduler.Record([draw_params](vk::CommandBuffer cmdbuf) {
if (draw_params.is_indexed) {
cmdbuf.DrawIndexed(draw_params.num_vertices, draw_params.num_instances,
@@ -573,6 +585,14 @@ void RasterizerVulkan::DrawIndirect() {
const auto& params = maxwell3d->draw_manager.indirect_state;
buffer_cache.SetDrawIndirect(&params);
PrepareDraw(params.is_indexed, [this, &params] {
+ if (mesh_draw) {
+ // Indirect task/mesh draws would need vkCmdDrawMeshTasksIndirectEXT's layout.
+ static bool logged{};
+ if (!std::exchange(logged, true)) {
+ LOG_WARNING(Render_Vulkan, "Indirect task/mesh draw skipped");
+ }
+ return;
+ }
const auto indirect_buffer = buffer_cache.GetDrawIndirectBuffer();
const auto& buffer = indirect_buffer.first;
const auto& offset = indirect_buffer.second;