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| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-30 05:02:52 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-11-01 11:29:30 -0500 |
| commit | 02504aeb37cb3ee07dc421acc0570ad5ba25d53f (patch) | |
| tree | ee0a820addc89f4609e7d8ef5dc8eb93f324e7eb /src/video_core/renderer_vulkan/vk_rasterizer.cpp | |
| parent | 310dd596d0f6d48de3517cfb1bdc90a366817405 (diff) | |
video_core: draw Switch 2 task/mesh pipelines with VK_EXT_mesh_shader
While SET_MESH_CONTROL is on, a native draw binds a task program in the
vertex slot, its mesh program in the tessellation slot and a header-only
pass-through geometry program naming the per-primitive outputs. Translate
the first two as task and mesh programs with the mesh registers
(SET_MESH_SHADER_A/B, SET_MESH_INIT_SHADER) and that header, key their
pipelines by them, and build pipelines with task/mesh stages and no
vertex input, input assembly or tessellation state. The draw's vertex
count is the number of task workgroups: record vkCmdDrawMeshTasksEXT.
Enable VK_EXT_mesh_shader (task and mesh only) when the host has it; draws
are skipped without it, as they were before.
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_vulkan/vk_rasterizer.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index cb31a0e7e4..0109117344 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -279,6 +279,12 @@ void RasterizerVulkan::PrepareDraw(bool is_indexed, Func&& draw_func) { report_failure("no pipeline"); return; } + // Task/mesh pipelines: the draw's vertex count is the number of task workgroups. + mesh_draw = pipeline->IsMeshPipeline(); + if (mesh_draw && !device.IsExtMeshShaderSupported()) { + report_failure("no VK_EXT_mesh_shader"); + return; + } std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; // update engine as channel may be different. pipeline->SetEngine(maxwell3d, gpu_memory); @@ -541,6 +547,12 @@ void RasterizerVulkan::Draw(bool is_indexed, u32 instance_count) { const u32 num_instances{instance_count}; const DrawParams draw_params{MakeDrawParams(draw_state, num_instances, is_indexed)}; + if (mesh_draw) { + scheduler.Record([groups = draw_params.num_vertices](vk::CommandBuffer cmdbuf) { + cmdbuf.DrawMeshTasksEXT(groups, 1, 1); + }); + return; + } scheduler.Record([draw_params](vk::CommandBuffer cmdbuf) { if (draw_params.is_indexed) { cmdbuf.DrawIndexed(draw_params.num_vertices, draw_params.num_instances, @@ -573,6 +585,14 @@ void RasterizerVulkan::DrawIndirect() { const auto& params = maxwell3d->draw_manager.indirect_state; buffer_cache.SetDrawIndirect(¶ms); PrepareDraw(params.is_indexed, [this, ¶ms] { + if (mesh_draw) { + // Indirect task/mesh draws would need vkCmdDrawMeshTasksIndirectEXT's layout. + static bool logged{}; + if (!std::exchange(logged, true)) { + LOG_WARNING(Render_Vulkan, "Indirect task/mesh draw skipped"); + } + return; + } const auto indirect_buffer = buffer_cache.GetDrawIndirectBuffer(); const auto& buffer = indirect_buffer.first; const auto& offset = indirect_buffer.second; |
