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authorxbzk <xbzk@eden-emu.dev>2026-10-26 17:24:28 +0100
committercrueter <crueter@eden-emu.dev>2026-10-26 17:24:28 +0100
commit0e11fe8b5e3d3b563946726ed06cb44b2bf5ccb3 (patch)
tree1909e3d27e478f5d884c5e963ffe833b267b9e9d /src/video_core/renderer_vulkan/vk_rasterizer.cpp
parent0689f73147ebeddb9ac5fb8b0edf2625425f8d71 (diff)
[video_core, settings] readback for nce invalidations (#4490) optimization and nuke toggles (#4502) (#4531)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md). - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Follow up for #4490: Originally i was racing locks between dirty and clean invalidations, but +94% were clean so it was causing useless locks. Solutioin was to share locks between both. P.S.: THIS IS INTENDED TO FIX RANDOM CRASHES IN UE, OBJECTIVELY REPRODUCIBLE IN ENDER MAGNOLIA IN ANDROID. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4531 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index f43bea1220..264ffb28b5 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -798,6 +798,18 @@ void RasterizerVulkan::OnCacheInvalidation(DAddr addr, u64 size) {
pipeline_cache.InvalidateRegion(addr, size);
}
+bool RasterizerVulkan::TryCacheInvalidation(DAddr addr, u64 size) {
+ if (addr == 0 || size == 0) return true;
+ {
+ std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
+ if (buffer_cache.IsRegionGpuModified(addr, size)) return false;
+ texture_cache.WriteMemory(addr, size);
+ buffer_cache.WriteMemory(addr, size);
+ }
+ pipeline_cache.InvalidateRegion(addr, size);
+ return true;
+}
+
void RasterizerVulkan::InvalidateGPUCache() {
gpu.InvalidateGPUCache();
}