diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-29 23:32:41 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-06-08 05:01:00 -0300 |
| commit | 77fbdd7e1de007391f1bdf2e90ab41914da0e34c (patch) | |
| tree | b06f5db8c853d3b40d82439e4e739205146cf07a /src/video_core/renderer_vulkan/vk_rasterizer.cpp | |
| parent | a36918e60b54450fa3cd4a415cab70b328d46542 (diff) | |
texture_cache: Implement rendering to 3D textures
This allows rendering to 3D textures with more than one slice.
Applications are allowed to render to more than one slice of a texture
using gl_Layer from a VTG shader.
This also requires reworking how 3D texture collisions are handled, for
now, this commit allows rendering to slices but not to miplevels. When a
render target attempts to write to a mipmap, we fallback to the previous
implementation (copying or flushing as needed).
- Fixes color correction 3D textures on UE4 games (rainbow effects).
- Allows Xenoblade games to render to 3D textures directly.
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_vulkan/vk_rasterizer.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index d86c46412b..19b8f9da37 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -716,7 +716,7 @@ std::tuple<VkFramebuffer, VkExtent2D> RasterizerVulkan::ConfigureFramebuffers( if (!view) { return false; } - key.views.push_back(view->GetHandle()); + key.views.push_back(view->GetAttachment()); key.width = std::min(key.width, view->GetWidth()); key.height = std::min(key.height, view->GetHeight()); key.layers = std::min(key.layers, view->GetNumLayers()); @@ -1137,8 +1137,8 @@ void RasterizerVulkan::SetupTexture(const Tegra::Texture::FullTextureInfo& textu auto view = texture_cache.GetTextureSurface(texture.tic, entry); ASSERT(!view->IsBufferView()); - const auto image_view = view->GetHandle(texture.tic.x_source, texture.tic.y_source, - texture.tic.z_source, texture.tic.w_source); + const VkImageView image_view = view->GetImageView(texture.tic.x_source, texture.tic.y_source, + texture.tic.z_source, texture.tic.w_source); const auto sampler = sampler_cache.GetSampler(texture.tsc); update_descriptor_queue.AddSampledImage(sampler, image_view); @@ -1164,7 +1164,8 @@ void RasterizerVulkan::SetupImage(const Tegra::Texture::TICEntry& tic, const Ima UNIMPLEMENTED_IF(tic.IsBuffer()); - const auto image_view = view->GetHandle(tic.x_source, tic.y_source, tic.z_source, tic.w_source); + const VkImageView image_view = + view->GetImageView(tic.x_source, tic.y_source, tic.z_source, tic.w_source); update_descriptor_queue.AddImage(image_view); const auto image_layout = update_descriptor_queue.GetLastImageLayout(); |
