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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-05-29 23:32:41 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-06-08 05:01:00 -0300
commit77fbdd7e1de007391f1bdf2e90ab41914da0e34c (patch)
treeb06f5db8c853d3b40d82439e4e739205146cf07a /src/video_core/renderer_vulkan/vk_rasterizer.cpp
parenta36918e60b54450fa3cd4a415cab70b328d46542 (diff)
texture_cache: Implement rendering to 3D textures
This allows rendering to 3D textures with more than one slice. Applications are allowed to render to more than one slice of a texture using gl_Layer from a VTG shader. This also requires reworking how 3D texture collisions are handled, for now, this commit allows rendering to slices but not to miplevels. When a render target attempts to write to a mipmap, we fallback to the previous implementation (copying or flushing as needed). - Fixes color correction 3D textures on UE4 games (rainbow effects). - Allows Xenoblade games to render to 3D textures directly.
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index d86c46412b..19b8f9da37 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -716,7 +716,7 @@ std::tuple<VkFramebuffer, VkExtent2D> RasterizerVulkan::ConfigureFramebuffers(
if (!view) {
return false;
}
- key.views.push_back(view->GetHandle());
+ key.views.push_back(view->GetAttachment());
key.width = std::min(key.width, view->GetWidth());
key.height = std::min(key.height, view->GetHeight());
key.layers = std::min(key.layers, view->GetNumLayers());
@@ -1137,8 +1137,8 @@ void RasterizerVulkan::SetupTexture(const Tegra::Texture::FullTextureInfo& textu
auto view = texture_cache.GetTextureSurface(texture.tic, entry);
ASSERT(!view->IsBufferView());
- const auto image_view = view->GetHandle(texture.tic.x_source, texture.tic.y_source,
- texture.tic.z_source, texture.tic.w_source);
+ const VkImageView image_view = view->GetImageView(texture.tic.x_source, texture.tic.y_source,
+ texture.tic.z_source, texture.tic.w_source);
const auto sampler = sampler_cache.GetSampler(texture.tsc);
update_descriptor_queue.AddSampledImage(sampler, image_view);
@@ -1164,7 +1164,8 @@ void RasterizerVulkan::SetupImage(const Tegra::Texture::TICEntry& tic, const Ima
UNIMPLEMENTED_IF(tic.IsBuffer());
- const auto image_view = view->GetHandle(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
+ const VkImageView image_view =
+ view->GetImageView(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
update_descriptor_queue.AddImage(image_view);
const auto image_layout = update_descriptor_queue.GetLastImageLayout();