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authorlizzie <lizzie@eden-emu.dev>2026-02-19 04:07:45 +0100
committercrueter <crueter@eden-emu.dev>2026-02-19 04:07:45 +0100
commitab129cf314f631d9c71ca264ef55a57d36e5b882 (patch)
tree75efd62ce0224c41ba9d89e9d27cdfb582bfe34d /src/video_core/renderer_vulkan/vk_rasterizer.cpp
parent72b3f3a8a597feeb8fbbc1a009182b737ba40e2d (diff)
Revert "[vk] Simplified layouts per driver configuration (#3271)" (#3571)
causes evil VUID bullshit This reverts commit 75fda70db293123817b8852632fd47a6984741a4. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3571 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp17
1 files changed, 4 insertions, 13 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 4d508fc2f2..60b899a811 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -586,23 +586,14 @@ void RasterizerVulkan::DispatchCompute() {
}
const std::array<u32, 3> dim{qmd.grid_dim_x, qmd.grid_dim_y, qmd.grid_dim_z};
scheduler.RequestOutsideRenderPassOperationContext();
- // Compute shader reads from storage buffers, uniforms, and images
static constexpr VkMemoryBarrier READ_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
- .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
- .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_UNIFORM_READ_BIT,
+ .srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
+ .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
};
- scheduler.Record([](vk::CommandBuffer cmdbuf) {
- // Memory writes can come from graphics or compute stages
- const VkPipelineStageFlags src_stages =
- VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
- VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
- VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
- cmdbuf.PipelineBarrier(src_stages, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
- 0, READ_BARRIER);
- });
+ scheduler.Record([](vk::CommandBuffer cmdbuf) { cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ 0, READ_BARRIER); });
scheduler.Record([dim](vk::CommandBuffer cmdbuf) { cmdbuf.Dispatch(dim[0], dim[1], dim[2]); });
// Log compute dispatch