diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-05-29 03:28:47 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-05-29 03:28:47 +0200 |
| commit | def03f6589007026572816baed73f762818f05bb (patch) | |
| tree | 100949ba575fe2eb66492d10a7c7cc0b825bf3f6 /src/video_core/renderer_vulkan/vk_rasterizer.cpp | |
| parent | 5ea24621cf8e75fe20ff35c4e41a05baf9497be8 (diff) | |
[video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874)
before vs. after
Mario Brothership kept remaking vectors of sizes 256 AND 4095 (TIC) and 1215 AND 524287 (TSC) every single frame, which resulted in a noticeable overhead
the main cause was because of using `resize(n, c)` instead of `resize(n)` (also to aggressively resize for more room beforehand), the copy overload of resize does a copy of... well.. the value over the entire vector, additionally __append() keeps getting called because the capacity goes bonkers and all over the place


Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3874
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_vulkan/vk_rasterizer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 3c3367cfd8..d99a650acc 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -351,7 +351,7 @@ void RasterizerVulkan::DrawTexture() { FlushWork(); std::scoped_lock l{texture_cache.mutex}; - texture_cache.SynchronizeGraphicsDescriptors(); + texture_cache.SynchronizeDescriptors(false); texture_cache.UpdateRenderTargets(false); UpdateDynamicStates(); @@ -359,7 +359,7 @@ void RasterizerVulkan::DrawTexture() { query_cache.NotifySegment(true); query_cache.CounterEnable(VideoCommon::QueryType::ZPassPixelCount64, maxwell3d->regs.zpass_pixel_count_enable); const auto& draw_texture_state = maxwell3d->draw_manager.draw_texture_state; - const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler); + const auto& sampler = texture_cache.GetSampler(draw_texture_state.src_sampler, true); const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture); const auto* framebuffer = texture_cache.GetFramebuffer(); |
