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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-02 11:24:19 -0500
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-02 11:24:19 -0500
commit8f1435f8db104351fa3388551eee9d12d2043b40 (patch)
tree1cbaa0434f77ae07ba04ed41504ba48cbdd246a2 /src/video_core/renderer_vulkan/vk_rasterizer.h
parent75bdb925dfb77db2370cb027eda81352c9622bbb (diff)
nx2: read GPU-written command lists from copies instead of draining
The trees fix (#52) drains the split and flushes for every command list on a GPU-written page: in a Mario Kart World race ~13,500 lists and ~400 GPU round trips a second, during which the back has nothing to do. The replay ran at ~40 fps instead of ~45. The front now marks the pages those lists are on. The buffer cache notes writes to them; after a compute dispatch or DMA copy that writes one it copies the page into host memory and submits. The front waits for the back only up to the last compute or copy work it sent (not everything queued), then reads the copy once the GPU is done with it. Pages the GPU wrote once, long before, and the CPU now writes lists to have no copy: their first list drains and flushes the whole page, which is then read from guest memory until GPU work writes it again. CPU writes and inline uploads reach guest memory, so they keep such a page synced but make a copy stale. A page a draw writes always drains. Mario Kart World time-trial replay, Radeon 780M: ~40 -> ~45 fps, trees drawn, no list drains left.
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.h')
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h
index fc282fbe8d..dbb6ebdca8 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.h
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.h
@@ -99,6 +99,8 @@ public:
void FlushAll() override;
void FlushRegion(DAddr addr, u64 size,
VideoCommon::CacheType which = VideoCommon::CacheType::All) override;
+ GpuWrittenList ReadGpuWrittenCommandList(DAddr addr, std::span<u8> out) override;
+ void NoteGpuWrittenCommandListSynced(DAddr page) override;
bool MustFlushRegion(DAddr addr, u64 size,
VideoCommon::CacheType which = VideoCommon::CacheType::All) override;
VideoCore::RasterizerDownloadArea GetFlushArea(DAddr addr, u64 size) override;
@@ -165,6 +167,10 @@ private:
void FlushWork();
+ /// Records the copies of the command list pages the work just recorded wrote and submits, so
+ /// the GPU makes them now (BufferCache::Nx2CopyListPages).
+ void SubmitNx2ListCopies();
+
void UpdateDynamicStates();
void HandleTransformFeedback();