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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-12-13 02:24:48 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-12-13 02:24:48 -0300
commitce695e0ca54121e7049cb5efd906dc70baede8f3 (patch)
tree03552b867c0577604a8348908c0b900a1d7a2344 /src/video_core/renderer_vulkan/vk_scheduler.cpp
parent590477de30cfe95507de89caa2cf185cd90356c5 (diff)
vk_scheduler: Delegate commands to a worker thread and state track
Introduce a worker thread approach for delegating Vulkan work derived from dxvk's approach. https://github.com/doitsujin/dxvk Now that the scheduler is what handles all Vulkan work related to command streaming, store state tracking in itself. This way we can know when to reupload Vulkan dynamic state to the queue (since this one is invalidated between command buffers unlike NVN). We can also store the renderpass state and graphics pipeline bound to avoid redundant binds and renderpass begins/ends.
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_scheduler.cpp')
-rw-r--r--src/video_core/renderer_vulkan/vk_scheduler.cpp150
1 files changed, 138 insertions, 12 deletions
diff --git a/src/video_core/renderer_vulkan/vk_scheduler.cpp b/src/video_core/renderer_vulkan/vk_scheduler.cpp
index 0f81164585..d66133ad1a 100644
--- a/src/video_core/renderer_vulkan/vk_scheduler.cpp
+++ b/src/video_core/renderer_vulkan/vk_scheduler.cpp
@@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#include "common/assert.h"
-#include "common/logging/log.h"
+#include "common/microprofile.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
@@ -11,46 +11,172 @@
namespace Vulkan {
+MICROPROFILE_DECLARE(Vulkan_WaitForWorker);
+
+void VKScheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf,
+ const vk::DispatchLoaderDynamic& dld) {
+ auto command = first;
+ while (command != nullptr) {
+ auto next = command->GetNext();
+ command->Execute(cmdbuf, dld);
+ command->~Command();
+ command = next;
+ }
+
+ command_offset = 0;
+ first = nullptr;
+ last = nullptr;
+}
+
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
- : device{device}, resource_manager{resource_manager} {
- next_fence = &resource_manager.CommitFence();
+ : device{device}, resource_manager{resource_manager}, next_fence{
+ &resource_manager.CommitFence()} {
+ AcquireNewChunk();
AllocateNewContext();
+ worker_thread = std::thread(&VKScheduler::WorkerThread, this);
}
-VKScheduler::~VKScheduler() = default;
+VKScheduler::~VKScheduler() {
+ quit = true;
+ cv.notify_all();
+ worker_thread.join();
+}
void VKScheduler::Flush(bool release_fence, vk::Semaphore semaphore) {
SubmitExecution(semaphore);
- if (release_fence)
+ if (release_fence) {
current_fence->Release();
+ }
AllocateNewContext();
}
void VKScheduler::Finish(bool release_fence, vk::Semaphore semaphore) {
SubmitExecution(semaphore);
current_fence->Wait();
- if (release_fence)
+ if (release_fence) {
current_fence->Release();
+ }
AllocateNewContext();
}
+void VKScheduler::WaitWorker() {
+ MICROPROFILE_SCOPE(Vulkan_WaitForWorker);
+ DispatchWork();
+
+ bool finished = false;
+ do {
+ cv.notify_all();
+ std::unique_lock lock{mutex};
+ finished = chunk_queue.Empty();
+ } while (!finished);
+}
+
+void VKScheduler::DispatchWork() {
+ if (chunk->Empty()) {
+ return;
+ }
+ chunk_queue.Push(std::move(chunk));
+ cv.notify_all();
+ AcquireNewChunk();
+}
+
+void VKScheduler::RequestRenderpass(const vk::RenderPassBeginInfo& renderpass_bi) {
+ if (state.renderpass && renderpass_bi == *state.renderpass) {
+ return;
+ }
+ const bool end_renderpass = state.renderpass.has_value();
+ state.renderpass = renderpass_bi;
+ Record([renderpass_bi, end_renderpass](auto cmdbuf, auto& dld) {
+ if (end_renderpass) {
+ cmdbuf.endRenderPass(dld);
+ }
+ cmdbuf.beginRenderPass(renderpass_bi, vk::SubpassContents::eInline, dld);
+ });
+}
+
+void VKScheduler::RequestOutsideRenderPassOperationContext() {
+ EndRenderPass();
+}
+
+void VKScheduler::BindGraphicsPipeline(vk::Pipeline pipeline) {
+ if (state.graphics_pipeline == pipeline) {
+ return;
+ }
+ state.graphics_pipeline = pipeline;
+ Record([pipeline](auto cmdbuf, auto& dld) {
+ cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline, dld);
+ });
+}
+
+void VKScheduler::WorkerThread() {
+ std::unique_lock lock{mutex};
+ do {
+ cv.wait(lock, [this] { return !chunk_queue.Empty() || quit; });
+ if (quit) {
+ continue;
+ }
+ auto extracted_chunk = std::move(chunk_queue.Front());
+ chunk_queue.Pop();
+ extracted_chunk->ExecuteAll(current_cmdbuf, device.GetDispatchLoader());
+ chunk_reserve.Push(std::move(extracted_chunk));
+ } while (!quit);
+}
+
void VKScheduler::SubmitExecution(vk::Semaphore semaphore) {
+ EndPendingOperations();
+ InvalidateState();
+ WaitWorker();
+
+ std::unique_lock lock{mutex};
+
+ const auto queue = device.GetGraphicsQueue();
const auto& dld = device.GetDispatchLoader();
current_cmdbuf.end(dld);
- const auto queue = device.GetGraphicsQueue();
- const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, &current_cmdbuf, semaphore ? 1u : 0u,
+ const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, &current_cmdbuf, semaphore ? 1U : 0U,
&semaphore);
- queue.submit({submit_info}, *current_fence, dld);
+ queue.submit({submit_info}, static_cast<vk::Fence>(*current_fence), dld);
}
void VKScheduler::AllocateNewContext() {
+ std::unique_lock lock{mutex};
current_fence = next_fence;
- current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
next_fence = &resource_manager.CommitFence();
- const auto& dld = device.GetDispatchLoader();
- current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit}, dld);
+ current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
+ current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit},
+ device.GetDispatchLoader());
+}
+
+void VKScheduler::InvalidateState() {
+ state.graphics_pipeline = nullptr;
+ state.viewports = false;
+ state.scissors = false;
+ state.depth_bias = false;
+ state.blend_constants = false;
+ state.depth_bounds = false;
+ state.stencil_values = false;
+}
+
+void VKScheduler::EndPendingOperations() {
+ EndRenderPass();
+}
+
+void VKScheduler::EndRenderPass() {
+ if (!state.renderpass) {
+ return;
+ }
+ state.renderpass = std::nullopt;
+ Record([](auto cmdbuf, auto& dld) { cmdbuf.endRenderPass(dld); });
+}
+
+void VKScheduler::AcquireNewChunk() {
+ if (chunk_reserve.Empty()) {
+ chunk = std::make_unique<CommandChunk>();
+ return;
+ }
+ chunk = std::move(chunk_reserve.Front());
+ chunk_reserve.Pop();
}
} // namespace Vulkan