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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-10-28 02:31:05 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-10-29 20:53:48 -0300
commit1589a146eddf7710fd8cdfa18b7d6c3f32d65dee (patch)
tree04150cb66c138c75f6a4fc47218bb2255af7e234 /src/video_core/shader/control_flow.cpp
parente6c14ff73d5de34f2ceb964fbda13f92743541d3 (diff)
shader/node: Unpack bindless texture encoding
Bindless textures were using u64 to pack the buffer and offset from where they come from. Drop this in favor of separated entries in the struct. Remove the usage of std::set in favor of std::list (it's not std::vector to avoid reference invalidations) for samplers and images.
Diffstat (limited to 'src/video_core/shader/control_flow.cpp')
0 files changed, 0 insertions, 0 deletions