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authorLioncash <mathew1800@gmail.com>2019-07-16 11:32:35 -0400
committerLioncash <mathew1800@gmail.com>2019-07-18 21:03:29 -0400
commit1bad7650ec1d288a14be6d7b6350441df7dace99 (patch)
treef2393a96e23b4ce25a6ecd6011dd2f87f34e6f00 /src/video_core/shader/control_flow.cpp
parent78f54de4939fa12e24ecc6681809b8f724188759 (diff)
video_core/control_flow: Place all internally linked types/functions within an anonymous namespace
Previously, quite a few functions were being linked with external linkage.
Diffstat (limited to 'src/video_core/shader/control_flow.cpp')
-rw-r--r--src/video_core/shader/control_flow.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp
index fdcc970ff8..440729258c 100644
--- a/src/video_core/shader/control_flow.cpp
+++ b/src/video_core/shader/control_flow.cpp
@@ -15,7 +15,7 @@
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
-
+namespace {
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
@@ -411,6 +411,7 @@ bool TryQuery(CFGRebuildState& state) {
state.queries.push_back(conditional_query);
return true;
}
+} // Anonymous namespace
std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
u32 start_address) {