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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-01-03 16:16:29 -0400
committerFernandoS27 <fsahmkow27@gmail.com>2020-01-24 16:43:29 -0400
commite9f3264c8de2da5d9834fdfa955b0bca1c7e2bc7 (patch)
tree788c71599f0abf53b479bd3f2f3ea730fc9c35c4 /src/video_core/shader/decode.cpp
parent0d6a9f7d6b867d8482f4de5e5409d7fcc427d59d (diff)
GPU: Implement guest driver profile and deduce texture handler sizes.
Diffstat (limited to 'src/video_core/shader/decode.cpp')
-rw-r--r--src/video_core/shader/decode.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index 22c3e51204..aed35a9b8a 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -315,4 +315,25 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
return pc + 1;
}
+void ShaderIR::PostDecode() {
+ // Deduce texture handler size if needed
+ auto* gpu_driver = locker.AccessGuestDriverProfile();
+ if (gpu_driver) {
+ if (!gpu_driver->TextureHandlerSizeKnown() && used_samplers.size() > 1) {
+ u32 count{};
+ std::vector<u32> bound_offsets;
+ for (const auto& sampler : used_samplers) {
+ if (sampler.IsBindless()) {
+ continue;
+ }
+ count++;
+ bound_offsets.emplace_back(sampler.GetOffset());
+ }
+ if (count > 1) {
+ gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
+ }
+ }
+ }
+}
+
} // namespace VideoCommon::Shader