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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-12-29 17:51:32 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-12-29 23:49:12 -0300 |
| commit | dec2113a7345266c2484a7bb831a4316bacfedb0 (patch) | |
| tree | 7dd42951c7e5cd4c2cef0ac1356c50a0b52abe5a /src/video_core/shader/decode/arithmetic_integer.cpp | |
| parent | 7961e11cd4aa945251f98955ea568958ca9ad16a (diff) | |
gl_rasterizer_cache: Texture view if shader samples array but OGL is not
When a shader samples a texture array but that texture in OpenGL is
created without layers, use a texture view to increase the texture
hierarchy. For example, instead of binding a GL_TEXTURE_2D bind a
GL_TEXTURE_2D_ARRAY view.
Diffstat (limited to 'src/video_core/shader/decode/arithmetic_integer.cpp')
0 files changed, 0 insertions, 0 deletions
