aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/shader/decode/arithmetic_integer.cpp
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2020-02-15 02:33:16 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-02-15 02:36:28 -0300
commitf37f4e76d6b90c4a45e27b9c7d3ccaa9f99a6228 (patch)
tree8c1d0aec68241ade20679f48ac2fec360a1235a6 /src/video_core/shader/decode/arithmetic_integer.cpp
parent2e46017b66d43e0cc1f5206a027d80f8efce637e (diff)
shader/texture: Allow 2D shadow arrays and simplify code
Shadow sampler 2D arrays are supported on OpenGL, so there's no reason to forbid these. Enable textureLod usage on these. Minor style changes.
Diffstat (limited to 'src/video_core/shader/decode/arithmetic_integer.cpp')
0 files changed, 0 insertions, 0 deletions