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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-06-03 01:01:34 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-06-03 01:01:34 -0300 |
| commit | ebbc9d3ee16911555b13f9dce97c436503e960b1 (patch) | |
| tree | 11fa8f58f40a04f5852d320802052dad70d57e82 /src/video_core/shader/decode/float_set.cpp | |
| parent | cbbf86ba9715e5bad243d609495b0488f980e85f (diff) | |
gl_shader_decompiler: Remove guest "position" varying
"position" was being written but not read anywhere besides geometry
shaders, where it had the same value as gl_Position.
This commit replaces "position" with gl_Position, reducing the
complexity of our code and the emitted GLSL code.
Diffstat (limited to 'src/video_core/shader/decode/float_set.cpp')
0 files changed, 0 insertions, 0 deletions
