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| author | Lioncash <mathew1800@gmail.com> | 2019-05-19 02:39:00 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2019-05-19 02:46:44 -0400 |
| commit | 55feec3b8c35573ff9fa11f544f74d8ccd74bf57 (patch) | |
| tree | 4d91452c88af708cc993952aad8b924885570aa2 /src/video_core/shader/decode/integer_set.cpp | |
| parent | 71f4dffb88ed57a8ec156a63389926547731eaa7 (diff) | |
gl_shader_disk_cache: Remove redundant code string construction in LoadDecompiledEntry()
We don't need to load the code into a vector and then construct a string
over the data. We can just create a string with the necessary size ahead
of time, and read the data directly into it, getting rid of an
unnecessary heap allocation.
Diffstat (limited to 'src/video_core/shader/decode/integer_set.cpp')
0 files changed, 0 insertions, 0 deletions
