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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-05-28 17:06:22 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-05-31 21:33:49 -0300
commit9228db1925121ba20660b61205618f2fcaae9a54 (patch)
treefe7f77170edfdabfe3bf9dc974f3d8b3672eb45e /src/video_core/shader/decode/texture.cpp
parent5da79d86bfff6f71ddc00cee6662fa6690a6fd76 (diff)
glsl: Squash constant buffers into a single SSBO when we hit the limit
Avoids compilation errors at the cost of shader build times and runtime performance when a game hits the limit of uniform buffers we can use.
Diffstat (limited to 'src/video_core/shader/decode/texture.cpp')
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