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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-12-11 15:41:26 -0400
committerFernando Sahmkow <fsahmkow27@gmail.com>2019-12-11 15:41:26 -0400
commitca11633e1d11f7e2c41fbdd63e71c6da98de5886 (patch)
treefef55193e723ba3278739ae6219c7ac6238bf0d8 /src/video_core/shader/decode/texture.cpp
parent1566b0c51923069d54f358a510e4f6d354675391 (diff)
Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.
This commit ensures the OGL backend does not execute tesselation shader stages as they are currently unimplemented.
Diffstat (limited to 'src/video_core/shader/decode/texture.cpp')
0 files changed, 0 insertions, 0 deletions