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authorLioncash <mathew1800@gmail.com>2020-04-16 22:29:05 -0400
committerLioncash <mathew1800@gmail.com>2020-04-16 22:29:07 -0400
commitef5b809b0de2b76e41b114a70d19d15b0b8186dd (patch)
treed599f5b036c466729f9577783e8aee7f4fe08d11 /src/video_core/shader/decode/texture.cpp
parente50ca6a64fe40e84d78543b964607ff1067315ff (diff)
decode/texture: Collapse loop down into std::generate
Same behavior, less code.
Diffstat (limited to 'src/video_core/shader/decode/texture.cpp')
-rw-r--r--src/video_core/shader/decode/texture.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index cc6491323c..0b98170930 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -176,9 +176,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
: GetSampler(instr.sampler, {{texture_type, is_array, false, false}});
Node4 values;
if (sampler == nullptr) {
- for (u32 element = 0; element < values.size(); ++element) {
- values[element] = Immediate(0);
- }
+ std::generate(values.begin(), values.end(), [] { return Immediate(0); });
WriteTexInstructionFloat(bb, instr, values);
break;
}