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| author | Djihads <76681596+Djihads80@users.noreply.github.com> | 2026-10-29 02:25:36 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-10-29 02:25:36 +0100 |
| commit | 0bb5055b6541c74f47603a8dff0569a509cbaf18 (patch) | |
| tree | da827ff9c4f2f9a5309ee2804ee689f608c0ac2f /src/video_core/shader_cache.cpp | |
| parent | 1af7fe72927af9fc64aa4af117bc9b30043c4dc7 (diff) | |
| parent | 535b6769709eb22333af26269f1b16f37adce4db (diff) | |
Merge pull request #1 from Djihads80/yumekiru/ns2-progress-v2
Experimental NS2 support and accumulated GPU fixes
Diffstat (limited to 'src/video_core/shader_cache.cpp')
| -rw-r--r-- | src/video_core/shader_cache.cpp | 30 |
1 files changed, 23 insertions, 7 deletions
diff --git a/src/video_core/shader_cache.cpp b/src/video_core/shader_cache.cpp index f1aff2810f..75e5432ab2 100644 --- a/src/video_core/shader_cache.cpp +++ b/src/video_core/shader_cache.cpp @@ -11,6 +11,7 @@ #include "common/assert.h" #include "shader_recompiler/frontend/maxwell/control_flow.h" +#include "shader_recompiler/exception.h" #include "shader_recompiler/object_pool.h" #include "video_core/control/channel_state.h" #include "video_core/dirty_flags.h" @@ -43,7 +44,7 @@ void ShaderCache::SyncGuestHost() { ShaderCache::ShaderCache(Tegra::MaxwellDeviceMemoryManager& device_memory_) : device_memory{device_memory_} {} -bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) { +bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) try { auto& dirty{maxwell3d->dirty.flags}; if (!dirty[VideoCommon::Dirty::Shaders]) { return last_shaders_valid; @@ -51,6 +52,7 @@ bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) { dirty[VideoCommon::Dirty::Shaders] = false; const GPUVAddr base_addr{maxwell3d->regs.program_region.Address()}; + const bool native = maxwell3d->GetNativeMacroEngine().native_turing; for (size_t index = 0; index < Tegra::Engines::Maxwell3D::Regs::MaxShaderProgram; ++index) { if (!maxwell3d->regs.IsShaderConfigEnabled(index)) { unique_hashes[index] = 0; @@ -63,7 +65,9 @@ bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) { unique_hashes[index] = 0; continue; } - const GPUVAddr shader_addr{base_addr + shader_config.offset}; + const GPUVAddr shader_addr{native + ? (static_cast<u64>(shader_config.reserved[0] & 0xff) << 32) | shader_config.reserved[1] + : base_addr + shader_config.offset}; const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)}; if (!cpu_shader_addr) { LOG_ERROR(HW_GPU, "Invalid GPU address for shader {:#016x}", shader_addr); @@ -72,8 +76,8 @@ bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) { } const ShaderInfo* shader_info{TryGet(*cpu_shader_addr)}; if (!shader_info) { - const u32 start_address{shader_config.offset}; - GraphicsEnvironment env{*maxwell3d, *gpu_memory, program, base_addr, start_address}; + const u32 start_address{native ? 0 : shader_config.offset}; + GraphicsEnvironment env{*maxwell3d, *gpu_memory, program, native ? shader_addr : base_addr, start_address}; shader_info = MakeShaderInfo(env, *cpu_shader_addr); } shader_infos[index] = shader_info; @@ -81,6 +85,13 @@ bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) { } last_shaders_valid = true; return true; +} catch (const Shader::Exception& error) { + auto& native = maxwell3d->GetNativeMacroEngine(); + if (!native.native_turing) throw; + native.native_execution_failed = true; + last_shaders_valid = false; + LOG_ERROR(HW_GPU, "Native graphics shader rejected: {}", error.what()); + return false; } const ShaderInfo* ShaderCache::ComputeShader() { @@ -103,14 +114,19 @@ void ShaderCache::GetGraphicsEnvironments(GraphicsEnvironments& result, const std::array<u64, NUM_PROGRAMS>& unique_hashes) { size_t env_index{}; const GPUVAddr base_addr{maxwell3d->regs.program_region.Address()}; + const bool native = maxwell3d->GetNativeMacroEngine().native_turing; for (size_t index = 0; index < NUM_PROGRAMS; ++index) { if (unique_hashes[index] == 0) { continue; } const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderType>(index)}; auto& env{result.envs[index]}; - const u32 start_address{maxwell3d->regs.pipelines[index].offset}; - env = GraphicsEnvironment{*maxwell3d, *gpu_memory, program, base_addr, start_address}; + const auto& config = maxwell3d->regs.pipelines[index]; + const u32 start_address{native ? 0 : config.offset}; + const GPUVAddr address = native + ? (static_cast<u64>(config.reserved[0] & 0xff) << 32) | config.reserved[1] + : base_addr; + env = GraphicsEnvironment{*maxwell3d, *gpu_memory, program, address, start_address}; env.SetCachedSize(shader_infos[index]->size_bytes); result.env_ptrs[env_index++] = &env; } @@ -241,7 +257,7 @@ const ShaderInfo* ShaderCache::MakeShaderInfo(GenericEnvironment& env, VAddr cpu info->unique_hash = env.CalculateHash(); info->size_bytes = env.ReadSizeBytes(); } - const size_t size_bytes{info->size_bytes}; + const size_t size_bytes{env.SourceSizeBytes() ? env.SourceSizeBytes() : info->size_bytes}; const ShaderInfo* const result{info.get()}; Register(std::move(info), cpu_addr, size_bytes); return result; |
