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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 13:55:29 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 13:55:29 -0400
commit2a35b19166ab577674339a514bb7eb1657409443 (patch)
treeee91519215212e5218235f707bfdf45256702dc8 /src/video_core/shader_cache.cpp
parentd7818f67b810e44cd3318e828e892040cc92c7b7 (diff)
Vulkan: unbacked sparse images for textures too large to back
Title 1 samples an 8192x8192, 12-level, 68-layer array (a sparse virtual texture, ~23 GB): vkCreateImage failed and Eden aborted, or VMA put it in system memory and staged a full upload (34 GB private). Images over 2^28 texels are now created sparse-resident with no memory bound; the texture cache neither uploads nor downloads them. Images merely over the VRAM budget are allocated without the budget limit instead of failing.
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