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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-27 17:39:54 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-27 17:39:54 -0400
commit4af363d798adf3b906fcfa5cba37ec9304f27dab (patch)
tree9cced5569a7189aac1a06d51299c3e7902159f48 /src/video_core/shader_cache.cpp
parent2226865a47ed3c97c4f4631ff50660d11a152da7 (diff)
Switch 2 GPU memory handles and mappings at requested addresses
nx2:gpu 101 (CreateGpuAccessibleMemory) returns real GpuMemoryHandles; 211 (NormalMapGpuMemory4K) maps handle+offset at the requested GPU address, including sparse regions, through Nx2GpuMemoryRegistry::MapAt (SMMU ranges are reused). 102/213/214 complete through their job-slot events. gdbrsp.py waits for a real thread before driving the stub and gains a write-watch op. Notes record the current stop: an NVN command buffer with no command memory.
Diffstat (limited to 'src/video_core/shader_cache.cpp')
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