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| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-30 05:30:23 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-11-01 11:29:33 -0500 |
| commit | 9243382264db82b0bf061e17ce52e70fdcc9ab6c (patch) | |
| tree | f6d91bb7dd071a610107171a8f19c750173e1ec3 /src/video_core/shader_cache.cpp | |
| parent | 6d9821d50bec33bb660cd8b4b3ed14e4ee0e2bf7 (diff) | |
video_core: keep task/mesh pipelines out of the disk pipeline cache
Task and mesh programs are translated with the mesh registers and the
pass-through geometry header, which the cache format does not carry: a
stored pipeline loaded them as zero ("Mesh output topology 0"). Do not
store these pipelines and skip any that were stored, so the format and
CACHE_VERSION stay as they are (a version change would delete the cache
other builds share). The topology error also shows SET_MESH_SHADER_A.
Diffstat (limited to 'src/video_core/shader_cache.cpp')
0 files changed, 0 insertions, 0 deletions
