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| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-28 00:24:14 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-28 00:24:14 -0400 |
| commit | a5e528e2d0bc784ebf24850e5913cece912c685e (patch) | |
| tree | 8a0323e46528f768dc9fd0b0843419be2892de95 /src/video_core/shader_cache.cpp | |
| parent | f8c8b809e64c57d34837b09cce3b6a7fd8e5295a (diff) | |
nx2: get title 4 past the difficulty confirm
- MME: implement MME_DMA_READ / MME_DMA_READ_FIFOED (Turing macros read query
results into their load FIFO; the conditional-render macro at 0x142 needs it).
- vi2 present waits up to 4 s for the frame fence (was 250 ms) so shader
compile stalls don't let the game lap its equal-value gate semaphores.
- Native QMD: fire the third release slot at word 52, which NVN2 patches for
queue-to-queue syncs (compute queue releasing a gate the 3D queue waits on).
- Compute class SET_REPORT_SEMAPHORE (0x6c0-0x6c3) releases.
- Ampere lowering: AOFFI, any LOP3 truth table, STG RZ, LDG 0x981, IABS,
I2FP rounding, IMAD negated addend, SHFL 0x989 (all 77 title-4 shaders lower).
- Debug: EDEN_NX2_SEM_WATCH=<addr> traces acquires, releases, method
arguments and compute macro emits for one semaphore block;
EDEN_NX2_KEY_SCRIPT scripted key presses; per-submit logs moved to TRACE.
Diffstat (limited to 'src/video_core/shader_cache.cpp')
0 files changed, 0 insertions, 0 deletions
