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authorcirakg <cirakg@cirakg.xyz>2026-11-02 23:55:44 +0100
committercirakg <cirakg@cirakg.xyz>2026-11-02 23:55:44 +0100
commita931609f31672f782d2817f5764d65c00dea4dad (patch)
tree3cb5bd166d1a54a76969afd61c1db835c9cb293d /src/video_core/shader_cache.cpp
parent3e10d48548a285172ea7cb1f94c58783e1d97754 (diff)
parent8362c44ff835d7be73d2adad9ce3e2d4467a6aeb (diff)
Merge branch 'nx2' into ldn/room-handshake
Diffstat (limited to 'src/video_core/shader_cache.cpp')
-rw-r--r--src/video_core/shader_cache.cpp27
1 files changed, 23 insertions, 4 deletions
diff --git a/src/video_core/shader_cache.cpp b/src/video_core/shader_cache.cpp
index 5faed0dba9..5d41dc9697 100644
--- a/src/video_core/shader_cache.cpp
+++ b/src/video_core/shader_cache.cpp
@@ -6,6 +6,7 @@
#include <algorithm>
#include <cstring>
+#include <functional>
#include <string>
#include <unordered_set>
#include <fmt/ranges.h>
@@ -36,6 +37,17 @@ void ShaderCache::InvalidateRegion(VAddr addr, size_t size) {
RemovePendingShaders();
}
+void ShaderCache::InvalidateRegions(std::span<const std::pair<DAddr, size_t>> sequences) {
+ if (sequences.empty()) {
+ return;
+ }
+ std::scoped_lock lock{invalidation_mutex};
+ for (const auto& [addr, size] : sequences) {
+ InvalidatePagesInRegion(addr, size);
+ }
+ RemovePendingShaders();
+}
+
void ShaderCache::OnCacheInvalidation(VAddr addr, size_t size) {
std::scoped_lock lock{invalidation_mutex};
InvalidatePagesInRegion(addr, size);
@@ -304,10 +316,17 @@ void ShaderCache::RemovePendingShaders() {
marked_for_removal.clear();
if (!removed_shaders.empty()) {
- // Remove the given shaders from the cache
- std::erase_if(storage, [&removed_shaders](const std::unique_ptr<ShaderInfo>& shader) {
- return std::ranges::find(removed_shaders, shader.get()) != removed_shaders.end();
- });
+ if (removed_shaders.size() > 16) {
+ std::ranges::sort(removed_shaders, std::less<ShaderInfo*>{});
+ std::erase_if(storage, [&removed_shaders](const std::unique_ptr<ShaderInfo>& shader) {
+ return std::binary_search(removed_shaders.begin(), removed_shaders.end(),
+ shader.get(), std::less<ShaderInfo*>{});
+ });
+ } else {
+ std::erase_if(storage, [&removed_shaders](const std::unique_ptr<ShaderInfo>& shader) {
+ return std::ranges::find(removed_shaders, shader.get()) != removed_shaders.end();
+ });
+ }
}
}