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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 13:22:59 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 13:22:59 -0400
commitd0c0cb8906ba99bbe013aaa220887b7b8ab31a7a (patch)
tree6e6998122a908ae5739dbcb239e26570a8f82beb /src/video_core/shader_cache.cpp
parentd6bbbf9f23a7e5b6a6ab11e2696085e0482b6fc4 (diff)
Switch 2: per-channel MME data RAM; one QMD table for all channels
Macro code stays shared by the channels of a process, but each channel now has its own MME data RAM. Title 1's channels keep their own QMD ring base in data word 0x27; with one shared RAM every channel used the last channel's ring, QMDs collided, releases came early or never and the GPU waited on semaphores (4 s timeouts per frame). The QMD scheduler state is one table for all channels: a QMD's dependency counter is state of the QMD, scheduled and decremented from different channels. Diagnostics: EDEN_NX2_QMD_TRACE (scheduler loads, counts, launches) and EDEN_NX2_MME_DUMP (compute macro code, calls, data word 0x27 changes).
Diffstat (limited to 'src/video_core/shader_cache.cpp')
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