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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 23:46:53 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 23:46:53 -0400
commitd294001f414944ef668f867b9e82c95ccdcb7340 (patch)
treed6680d7aa7842866bf0e0f0af93b01444eefd169 /src/video_core/shader_cache.cpp
parent63244330cde7e6b2b2755e8c58d27cc34c3309ab (diff)
vulkan: 64 MiB VMA blocks; device memory usage without VMA block slack
Title 1's texture cache deleted 1,400-2,600 textures per 600 frames and created them again: device memory sat at the collector's critical line, but ~38% of it was empty space in 256 MiB VMA blocks. Freeing an image returns that space only once its whole block is empty, so the caches kept collecting without the usage dropping (one mass purge deleted 4,300 textures). - 64 MiB blocks on discrete GPUs too (as on integrated ones). - GetDeviceMemoryUsage subtracts the unused bytes in VMA blocks, so each eviction counts at once. Now 0-224 deletions per 600 frames, ~4,400 textures resident, and driver usage 6.24 GB of a 6.97 GB budget.
Diffstat (limited to 'src/video_core/shader_cache.cpp')
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