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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-01 02:02:00 -0500
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-01 15:19:07 -0500
commite37b4b9fa60f02fa77a4795cdd1bed0b8c71b933 (patch)
tree52ed2c3f85d5926b366fe68f5b257175636dc70c /src/video_core/shader_cache.cpp
parentca1fac93fb4397a89424c6621be3515949b94729 (diff)
texture_cache: collect images in the emptiest device memory blocks first
Deleting by age alone left every block partly used: the collector deletes thousands of images a minute and new ones land in the holes, so blocks seldom empty (title 1: ~0.8 GB of holes in ~190 32 MiB blocks after ten minutes, counted by the driver as used). Among the oldest candidates, 8 per image a pass may delete, those in the emptiest blocks go first, so blocks drain and VMA returns them; placement already prefers the fullest blocks. (cherry picked from commit 2f8f0716fafd874cfbb3cc9086141aea61aff2df)
Diffstat (limited to 'src/video_core/shader_cache.cpp')
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