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authorlizzie <lizzie@eden-emu.dev>2025-10-18 01:54:43 +0200
committercrueter <crueter@eden-emu.dev>2025-10-18 01:54:43 +0200
commitf55e560ac5f3724d869963addbc823366059b5f8 (patch)
tree9f86bcf821cc80af3aa27e5b3f71ccef399358d5 /src/video_core/shader_cache.cpp
parent84ab54c4bc8ce8258ee88310ac0af654bcf7fee7 (diff)
[compat] Debian stable gcc12/clang14 compilation fixes (#2763)
Mainly because - while we can just give out an AppImage and call it a day - building natively should be an option for all major distros. And "base" stable debian doesn't provide a new enough g++/clang++ so... we need to make some "fixups". Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2763 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/video_core/shader_cache.cpp')
-rw-r--r--src/video_core/shader_cache.cpp23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/video_core/shader_cache.cpp b/src/video_core/shader_cache.cpp
index 2af32c8f25..8a349bfe2a 100644
--- a/src/video_core/shader_cache.cpp
+++ b/src/video_core/shader_cache.cpp
@@ -1,9 +1,13 @@
+// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <array>
#include <vector>
+#include <boost/container/small_vector.hpp>
#include "common/assert.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
@@ -16,6 +20,7 @@
#include "video_core/memory_manager.h"
#include "video_core/shader_cache.h"
#include "video_core/shader_environment.h"
+#include "video_core/texture_cache/util.h"
namespace VideoCommon {
@@ -157,21 +162,22 @@ void ShaderCache::RemovePendingShaders() {
std::ranges::sort(marked_for_removal);
marked_for_removal.erase(std::unique(marked_for_removal.begin(), marked_for_removal.end()),
marked_for_removal.end());
-
+ // Linear growth anyways - maybe consider static_vector instead?
boost::container::small_vector<ShaderInfo*, 16> removed_shaders;
-
std::scoped_lock lock{lookup_mutex};
for (Entry* const entry : marked_for_removal) {
removed_shaders.push_back(entry->data);
-
- const auto it = lookup_cache.find(entry->addr_start);
+ auto const it = lookup_cache.find(entry->addr_start);
ASSERT(it != lookup_cache.end());
lookup_cache.erase(it);
}
marked_for_removal.clear();
if (!removed_shaders.empty()) {
- RemoveShadersFromStorage(removed_shaders);
+ // Remove the given shaders from the cache
+ std::erase_if(storage, [&removed_shaders](const std::unique_ptr<ShaderInfo>& shader) {
+ return std::ranges::find(removed_shaders, shader.get()) != removed_shaders.end();
+ });
}
}
@@ -214,13 +220,6 @@ void ShaderCache::UnmarkMemory(Entry* entry) {
device_memory.UpdatePagesCachedCount(addr, size, -1);
}
-void ShaderCache::RemoveShadersFromStorage(std::span<ShaderInfo*> removed_shaders) {
- // Remove them from the cache
- std::erase_if(storage, [&removed_shaders](const std::unique_ptr<ShaderInfo>& shader) {
- return std::ranges::find(removed_shaders, shader.get()) != removed_shaders.end();
- });
-}
-
ShaderCache::Entry* ShaderCache::NewEntry(VAddr addr, VAddr addr_end, ShaderInfo* data) {
auto entry = std::make_unique<Entry>(Entry{addr, addr_end, data});
Entry* const entry_pointer = entry.get();