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authorlizzie <lizzie@eden-emu.dev>2025-09-09 20:47:49 +0200
committercrueter <crueter@eden-emu.dev>2025-09-09 20:47:49 +0200
commit9d2681ecc9565681db623fb71799e76381998512 (patch)
tree3133129860a1569a8be8e7e0c9c5985adbd992ca /src/video_core/shader_environment.cpp
parent428f136a754096e34c7bfec902684e2546a43ca4 (diff)
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/video_core/shader_environment.cpp')
-rw-r--r--src/video_core/shader_environment.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/shader_environment.cpp b/src/video_core/shader_environment.cpp
index baeb8b23a0..573694a145 100644
--- a/src/video_core/shader_environment.cpp
+++ b/src/video_core/shader_environment.cpp
@@ -139,8 +139,8 @@ std::array<u32, 3> GenericEnvironment::WorkgroupSize() const {
}
u64 GenericEnvironment::ReadInstruction(u32 address) {
- read_lowest = std::min(read_lowest, address);
- read_highest = std::max(read_highest, address);
+ read_lowest = (std::min)(read_lowest, address);
+ read_highest = (std::max)(read_highest, address);
if (address >= cached_lowest && address < cached_highest) {
return code[(address - cached_lowest) / INST_SIZE];
@@ -319,7 +319,7 @@ GraphicsEnvironment::GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
break;
}
const u64 local_size{sph.LocalMemorySize()};
- ASSERT(local_size <= std::numeric_limits<u32>::max());
+ ASSERT(local_size <= (std::numeric_limits<u32>::max)());
local_memory_size = static_cast<u32>(local_size) + sph.common3.shader_local_memory_crs_size;
texture_bound = maxwell3d->regs.bindless_texture_const_buffer_slot;
is_proprietary_driver = texture_bound == 2;