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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-01-15 04:02:37 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2021-01-15 04:13:33 -0300
commit4e4056f581962b93af30abd9379fcd0155991ff0 (patch)
treea4c0f339d33ec9a90f15b88c4d1fada864f73adc /src/video_core/texture_cache/accelerated_swizzle.cpp
parent24e21f88d3ede4acfe19c37e246d9d28c6d9c1a2 (diff)
common/alignment: Rename AlignBits to AlignUpLog2
AlignUpLog2 describes what the function does better than AlignBits.
Diffstat (limited to 'src/video_core/texture_cache/accelerated_swizzle.cpp')
-rw-r--r--src/video_core/texture_cache/accelerated_swizzle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/texture_cache/accelerated_swizzle.cpp b/src/video_core/texture_cache/accelerated_swizzle.cpp
index a4fc1184bd..15585caeba 100644
--- a/src/video_core/texture_cache/accelerated_swizzle.cpp
+++ b/src/video_core/texture_cache/accelerated_swizzle.cpp
@@ -27,7 +27,7 @@ BlockLinearSwizzle2DParams MakeBlockLinearSwizzle2DParams(const SwizzleParameter
const Extent3D num_tiles = swizzle.num_tiles;
const u32 bytes_per_block = BytesPerBlock(info.format);
const u32 stride_alignment = CalculateLevelStrideAlignment(info, swizzle.level);
- const u32 stride = Common::AlignBits(num_tiles.width, stride_alignment) * bytes_per_block;
+ const u32 stride = Common::AlignUpLog2(num_tiles.width, stride_alignment) * bytes_per_block;
const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
return BlockLinearSwizzle2DParams{
.origin{0, 0, 0},
@@ -47,7 +47,7 @@ BlockLinearSwizzle3DParams MakeBlockLinearSwizzle3DParams(const SwizzleParameter
const Extent3D num_tiles = swizzle.num_tiles;
const u32 bytes_per_block = BytesPerBlock(info.format);
const u32 stride_alignment = CalculateLevelStrideAlignment(info, swizzle.level);
- const u32 stride = Common::AlignBits(num_tiles.width, stride_alignment) * bytes_per_block;
+ const u32 stride = Common::AlignUpLog2(num_tiles.width, stride_alignment) * bytes_per_block;
const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) >> GOB_SIZE_X_SHIFT;
const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block.height + block.depth);