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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 12:03:11 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 12:03:11 -0400
commitd3a0adb2ef02182815507f0d069af788586e2642 (patch)
tree0ef9cb6df524b5fa522a01b9e3d28746b13e56f0 /src/video_core/texture_cache/image_base.cpp
parent053d8c51847c4886c36393e7505278794625ba81 (diff)
Switch 2: back GPU-only regions outside the application pool
nx2:gpu 214 regions are memory the graphics server keeps itself, but Eden took their pages from the application pool: title 4's six 300 MB regions left it 1.8 GB less than the 9.55 GiB the kernel reports, all of which its heap and VAMM plan to use. Add 8 GiB of DRAM to the 12 GB layout for the non-secure system pool and back the regions from there; the device memory tracker now covers 32 GiB of physical memory.
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