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authorameerj <52414509+ameerj@users.noreply.github.com>2021-06-13 15:15:08 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-06-15 20:19:00 -0400
commite5da434498589c86ae782ad4a5b7decad9e2d7d8 (patch)
tree1d8b154c9e2ab468af6f867be6fe93a632a50428 /src/video_core/texture_cache/image_base.cpp
parent2bf9b1b97887c1e30f6b273c27074091128f86d8 (diff)
textures: Reintroduce CPU ASTC decoder
Users may want to fall back to the CPU ASTC texture decoder due to hangs and crashes that may be caused by keeping the GPU under compute heavy loads for extended periods of time. This is especially the case in games such as Astral Chain which make extensive use of ASTC textures.
Diffstat (limited to 'src/video_core/texture_cache/image_base.cpp')
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