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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-03-26 01:58:49 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-03-26 01:58:49 -0300
commit82d53d445aea97022b8cd4808a2e56017c04e193 (patch)
treea78afb72941c2204a3a2c08d24e750ea9d46f02a /src/video_core/texture_cache/surface_base.cpp
parent2647e03b76555cc5008aa1576a08f3142dc48c5e (diff)
shader/conversion: Fix F2F rounding operations with different sizes
Rounding operations only matter when the conversion size of source and destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64. When there is a mismatch (.F16.F32), these bits are used for IEEE rounding, we don't emulate this because GLSL and SPIR-V don't support configuring it per operation.
Diffstat (limited to 'src/video_core/texture_cache/surface_base.cpp')
0 files changed, 0 insertions, 0 deletions