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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-06-11 21:24:45 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-09-06 05:28:48 -0300 |
| commit | 8efb2c5537f51a161c71fd6cb8874dc5830d2466 (patch) | |
| tree | 5151b85f8c4c26e7a5971b32584723f9910ea67b /src/video_core/texture_cache/surface_base.cpp | |
| parent | 5841e4ae8c91ec73896fb14cceca4c964203da6e (diff) | |
video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.
This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
Diffstat (limited to 'src/video_core/texture_cache/surface_base.cpp')
0 files changed, 0 insertions, 0 deletions
