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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-24 17:57:54 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-26 17:44:50 -0300 |
| commit | ed74f3008b2d67b687d660edb0e37a65d8c28300 (patch) | |
| tree | 2775c6a219a18ff4ceed45e4954f6707d7fafd8b /src/video_core/texture_cache/surface_base.cpp | |
| parent | 2736532246b236e6b0c7cb3dea9a961f9899d90c (diff) | |
texture_cache: Implement depth stencil texture swizzles
Stop ignoring image swizzles on depth and stencil images.
This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL
texture changes swizzles twice before being used. A proper fix would be
having a small texture view cache for this like we do on Vulkan.
Diffstat (limited to 'src/video_core/texture_cache/surface_base.cpp')
0 files changed, 0 insertions, 0 deletions
