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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-03-11 01:03:01 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-03-11 01:04:52 -0300
commit37c5dadbc35b3aea6b738a52de18c510dc13c9b8 (patch)
tree30e258936c1282f31143f465f1c310563dd9acfa /src/video_core/texture_cache/surface_params.cpp
parent8d86741eb90843b6e7f044559f593d440fc2444a (diff)
gl_shader_manager: Fix interaction between graphics and compute
After a compute shader was set to the pipeline, no graphics shader was invoked again. To address this use glUseProgram to bind compute shaders (without state tracking) and call glUseProgram(0) when transitioning out of it back to the graphics pipeline.
Diffstat (limited to 'src/video_core/texture_cache/surface_params.cpp')
0 files changed, 0 insertions, 0 deletions