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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-02-23 02:35:16 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-02-24 01:26:07 -0300
commite88187cfa06b48f163c45512518d0e49b0fc4a26 (patch)
treebf8b4148aa9ec6cce99764a40e9558080ca65a09 /src/video_core/texture_cache/surface_params.cpp
parent043d94e858c450909fa803e7eaba888744bac2d9 (diff)
vk_shader_decompiler: Implement indexed textures
Implement accessing textures through an index. It uses the same interface as OpenGL, the main difference is that Vulkan bindings are forced to be arrayed (the binding index doesn't change for stacked textures in SPIR-V).
Diffstat (limited to 'src/video_core/texture_cache/surface_params.cpp')
0 files changed, 0 insertions, 0 deletions