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| author | Duck <350528965+Duck912@users.noreply.github.com> | 2026-11-03 15:44:36 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-11-03 15:44:36 -0500 |
| commit | 05e3b9d8b08414d3163cde36de61514cb4aa2400 (patch) | |
| tree | 499efe72b68afd9e1741e5c1331adce7b6ee8ecc /src/video_core/texture_cache/texture_cache.h | |
| parent | f347ae083af5595083a5706ff857462ed8c11596 (diff) | |
| parent | 1889602c7a0dc17850692594eae2e77e16ac13fc (diff) | |
Merge pull request #434 from Duck912/streamline-dlss
video_core: NVIDIA DLSS through NVIDIA Streamline in place of a game's DLSS
Diffstat (limited to 'src/video_core/texture_cache/texture_cache.h')
| -rw-r--r-- | src/video_core/texture_cache/texture_cache.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index ea82ab02e7..a34c591aca 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -1124,8 +1124,8 @@ bool TextureCache<P>::TemporalUpscale(const Tegra::Engines::Fermi2D::Surface& ds has_deleted_images = false; const ImageId motion_id = FindOrInsertImage(motion_info, motion_vectors.Address(), RelaxedOptions{}); - // The depth only feeds FSR 3.1 (looked up only when FSR can run); without it the stand-in - // runs. + // The depth only feeds NVIDIA DLSS and FSR 3.1 (looked up only when they can run); without + // it the stand-in runs. ImageId depth_id{}; if (depth && motion_id && runtime.WantsTemporalUpscaleDepth()) { depth_id = FindOrInsertImage(ImageInfo(*depth), depth->Address(), RelaxedOptions{}); |
