diff options
| author | xbzk <xbzk@eden-emu.dev> | 2026-02-12 00:11:54 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-02-12 00:11:54 +0100 |
| commit | 2ab5b37137c1e1aa8e96d93bd0992aee872de44c (patch) | |
| tree | 81fb2d543ee2108f277e3b67f1ad2d5371d26ba8 /src/video_core/texture_cache/texture_cache.h | |
| parent | f6547fac8ccd75c8b9d15db21cc189d57e4fefa6 (diff) | |
[android, ui] unswizzle combo picker core (#3516)
Combo picker for unswizzle. Attempt to combine settings + Enable toggle added.
WARNING! The toggle won't have effect! It just controls GPU_UNSWIZZLE_ENABLED boolean setting, and will need @PavelBARABANOV unswizzle enable/disable integration.
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3516
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
Diffstat (limited to 'src/video_core/texture_cache/texture_cache.h')
| -rw-r--r-- | src/video_core/texture_cache/texture_cache.h | 64 |
1 files changed, 38 insertions, 26 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 0ed65e29e9..603a042ba2 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -80,31 +80,39 @@ TextureCache<P>::TextureCache(Runtime& runtime_, Tegra::MaxwellDeviceMemoryManag lowmemorydevice = true; } - switch (Settings::values.gpu_unswizzle_texture_size.GetValue()) { - case Settings::GpuUnswizzleSize::VerySmall: gpu_unswizzle_maxsize = 16_MiB; break; - case Settings::GpuUnswizzleSize::Small: gpu_unswizzle_maxsize = 32_MiB; break; - case Settings::GpuUnswizzleSize::Normal: gpu_unswizzle_maxsize = 128_MiB; break; - case Settings::GpuUnswizzleSize::Large: gpu_unswizzle_maxsize = 256_MiB; break; - case Settings::GpuUnswizzleSize::VeryLarge: gpu_unswizzle_maxsize = 512_MiB; break; - default: gpu_unswizzle_maxsize = 128_MiB; break; - } - - switch (Settings::values.gpu_unswizzle_stream_size.GetValue()) { - case Settings::GpuUnswizzle::VeryLow: swizzle_chunk_size = 4_MiB; break; - case Settings::GpuUnswizzle::Low: swizzle_chunk_size = 8_MiB; break; - case Settings::GpuUnswizzle::Normal: swizzle_chunk_size = 16_MiB; break; - case Settings::GpuUnswizzle::Medium: swizzle_chunk_size = 32_MiB; break; - case Settings::GpuUnswizzle::High: swizzle_chunk_size = 64_MiB; break; - default: swizzle_chunk_size = 16_MiB; - } - - switch (Settings::values.gpu_unswizzle_chunk_size.GetValue()) { - case Settings::GpuUnswizzleChunk::VeryLow: swizzle_slices_per_batch = 32; break; - case Settings::GpuUnswizzleChunk::Low: swizzle_slices_per_batch = 64; break; - case Settings::GpuUnswizzleChunk::Normal: swizzle_slices_per_batch = 128; break; - case Settings::GpuUnswizzleChunk::Medium: swizzle_slices_per_batch = 256; break; - case Settings::GpuUnswizzleChunk::High: swizzle_slices_per_batch = 512; break; - default: swizzle_slices_per_batch = 128; + const bool gpu_unswizzle_enabled = Settings::values.gpu_unswizzle_enabled.GetValue(); + + if (gpu_unswizzle_enabled) { + switch (Settings::values.gpu_unswizzle_texture_size.GetValue()) { + case Settings::GpuUnswizzleSize::VerySmall: gpu_unswizzle_maxsize = 16_MiB; break; + case Settings::GpuUnswizzleSize::Small: gpu_unswizzle_maxsize = 32_MiB; break; + case Settings::GpuUnswizzleSize::Normal: gpu_unswizzle_maxsize = 128_MiB; break; + case Settings::GpuUnswizzleSize::Large: gpu_unswizzle_maxsize = 256_MiB; break; + case Settings::GpuUnswizzleSize::VeryLarge: gpu_unswizzle_maxsize = 512_MiB; break; + default: gpu_unswizzle_maxsize = 128_MiB; break; + } + + switch (Settings::values.gpu_unswizzle_stream_size.GetValue()) { + case Settings::GpuUnswizzle::VeryLow: swizzle_chunk_size = 4_MiB; break; + case Settings::GpuUnswizzle::Low: swizzle_chunk_size = 8_MiB; break; + case Settings::GpuUnswizzle::Normal: swizzle_chunk_size = 16_MiB; break; + case Settings::GpuUnswizzle::Medium: swizzle_chunk_size = 32_MiB; break; + case Settings::GpuUnswizzle::High: swizzle_chunk_size = 64_MiB; break; + default: swizzle_chunk_size = 16_MiB; + } + + switch (Settings::values.gpu_unswizzle_chunk_size.GetValue()) { + case Settings::GpuUnswizzleChunk::VeryLow: swizzle_slices_per_batch = 32; break; + case Settings::GpuUnswizzleChunk::Low: swizzle_slices_per_batch = 64; break; + case Settings::GpuUnswizzleChunk::Normal: swizzle_slices_per_batch = 128; break; + case Settings::GpuUnswizzleChunk::Medium: swizzle_slices_per_batch = 256; break; + case Settings::GpuUnswizzleChunk::High: swizzle_slices_per_batch = 512; break; + default: swizzle_slices_per_batch = 128; + } + } else { + gpu_unswizzle_maxsize = 0; + swizzle_chunk_size = 0; + swizzle_slices_per_batch = 0; } } @@ -1161,7 +1169,11 @@ void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) { QueueAsyncDecode(image, image_id); return; } - if (IsPixelFormatBCn(image.info.format) && + + const bool gpu_unswizzle_enabled = Settings::values.gpu_unswizzle_enabled.GetValue(); + + if (gpu_unswizzle_enabled && + IsPixelFormatBCn(image.info.format) && image.info.type == ImageType::e3D && image.info.resources.levels == 1 && image.info.resources.layers == 1 && |
